Sunday, January 13,

San Francisco New City Plazas: Digital Interactivity Conduit to City History including Italian American

The ANNOTICO Report

 

Mint Plaza and Yerba Buena Lane are "walk through" Plazas that are  the harbinger of an even more ambitious interactive space, the Mint Project.

Voice and motion triggers will be incorporated in the $90 million museum - not just to be au courant, but because it will make the museum truly interactive. Computer chips embedded in walls and tabletops will enable people to summon information for their own versions of history, allowing them to chart the progress of their own ancestors from the time of the Gold Rush. For example, Italian Americans with roots in the city will be able to call up maps that show where Italian Americans lived in the city and find documents or photos provided by the California Historical Society that might even lead them to the first place their family lived.

New City Plazas: Digital or Not, Interactivity Key to Great Design

In San Francisco, two relatively new pedestrian lanes - Mint Plaza and Yerba Buena Lane - each linked to Jessie Street and within walking distance of each other, signal the rise of interactive design emerging and melding with street life downtown.

These clearings in the urban jungle point to what we can expect as the city grows; the best designs and spaces will be interactive in the way these plazas are, with new stores, arts and music venues and digital playgrounds.

They are interactive in the simplest way - you walk through them. In addition, venues linked to them use technology to make it possible for visitors to personalize their experience, whether it is while looking at art or engaging with a history museum.

These plazas are not Disney-fied in the way of Belden Alley or other gentrified alleys in the city, which have French or Italian themes. Instead, the new spaces provide a smorgasbord that you can mix and match at will, just as you do when you go inside some of the buildings. Museum placards and curators' captions alone will not be the only voices you hear. You will hear artists' points of view, too.

Mint Plaza, the $3.5 million, 290-foot-long, L-shaped paved piazza that opened in November next to the dilapidated Old Mint building, took the place of dingy sections of Mint and Jessie streets off Fifth Street between Market and Mission streets.

It is the harbinger of an even more ambitious interactive space, the Mint Project. This project, including the restoration of the Greek Revival building, built in 1874 by Arthur Mullett, is being designed by Patri Merker Architects and museum designers Christopher Chadbourne & Associates of Boston. When it opens in 2011, it will contain the Museum of San Francisco and the Bay Area with an interactive approach that will offer visitors a personal view of local history.

Upstairs, digital presentations related to important Bay Area milestones - the quake in 1906 and the rebuilding of the city, the rise of newspapers, the first television, the first motion pictures, the era of Beat poetry, the '60s, the advent of computers, the Internet - will be shown through interactive digital maps, documents and holographic moving images of poets and singers such as Allen Ginsberg and Janis Joplin.

A room called "The Big Story" will be lined with historic newspaper clippings and headlines from the Examiner, The Chronicle and other Bay Area newspapers. Clicking on a classified advertisement, for instance, will bring up an archival image of workers.

Chadbourne, who has also planned exhibition spaces for the Smithsonian Institution, will include a multimedia presentation of Bay Area history in a new sunken courtyard (formerly a cistern). The goal is to take an honest look at the Bay Area's history since the 1860s, and its remarkably exclusionary underbelly - it was anti-Chinese, anti-black, anti-Japanese, anti-gay and anti-labor at various times.

Voice and motion triggers will be incorporated in the $90 million museum - not just to be au courant, Chadbourne explains, but because it will make the museum truly interactive. Computer chips embedded in walls and tabletops will enable people to summon information for their own versions of history, allowing them to chart the progress of their own ancestors from the time of the Gold Rush. For example, Italian Americans with roots in the city will be able to call up maps that show where Italian Americans lived in the city and find documents or photos provided by the California Historical Society that might even lead them to the first place their family lived.

Because the museum will not be set up in a chronological fashion, self-guided podcasts will let visitors customize their visits.

On the ground floor, the American Money Museum and the San Francisco Visitors Information Center will make the Mint the starting point of any visit to the city, the developers hope.

"The experience does not stop at the four walls of the Mint," says San Francisco Museum and Historical Society Director Erik Christoffersen. "We hope that city guides will begin here."

Those who want a quick glimpse of the city will be able to view periodic sound and light shows in the new central two-story courtyard.

To get people to stop and enjoy the new plaza space right away - its east/west and southern exposures allow the sun to shine in - Patrick McNerney, whose Martin Building Co. owns several condominium loft buildings along the former alley, and his newly formed Friends of Mint Plaza nonprofit, provide bright orange plastic chairs designed by Jasper Morrison. The chairs, as they get moved around through the day, stipple the simply paved plaza with random color.

People are relaxing on the long wooden benches, which are also containers for excess storm water when it rains heavily. Come summer, as musical performances, cafes (four restaurants and a coffee stand are planned) and activities intended for the plaza go into full gear, more people will come.

The space is crowned by a coast live oak tree at the Fifth Street end and a stand of ginkgo trees on the other. Planters that contain understated native grasses along the center of the plaza and connect the gingko grove and a triangulated planter around the oak are also part of the animated design. The paving is sloped to drain into those planters, which in turn direct rain to a large subterranean infiltration basin.

The storm-water filtration system is low tech, but landscape architect Willett Moss says that it is the first time it is being used for public space in the Bay Area, in part to alleviate the stress on the city's sewer system during storms.

"It is a prototype that the city may use elsewhere," says Moss. The system, functioning imperfectly because the sandy soil is too porous and the water percolates through too rapidly, is still being fine-tuned.

But even as it is, San Francisco's latest interactive plaza succeeds.

To get an idea of what to expect at the Mint, walk over to Yerba Buena Lane, designed by Walter Hood.

Yerba Buena Lane is a model of how San Francisco's urban districts are developing, with old and new architecture serving as arts and music venues, exhibition spaces and outdoor "living rooms."

In use - and evolving - for nearly seven years, the lane is a living, interactive history walk where new discoveries can be made on every visit.

The lane connects Yerba Buena Park and Mission Street to Market Street between Third and Fourth streets, taking you past several cafes, the historic 19th century St. Patrick's Church....

Just beyond it, the Museum of Craft and Folk Art is both a store and exhibition space for contemporary crafts and traveling shows.

The lane ends at the Four Seasons Hotel on Market Street, in whose fifth-floor lobby you can ask for a free, downloadable podcast tour of the hotel's extraordinary collection of contemporary art by California artists.

Tim Halbur, who interviewed the artists in their studios, sees podcasting coming into its own as a way for people to interpret art and the history of art for themselves.

Rather than a museum catalog or caption interpretation regulating visitors' points of view, "artists can tell their own stories," says Halbur. "And listeners can reach their own conclusions."

Online resources

www.mintplazasf.org

www.themintproject.org

www.yerbabuena.org

www.fourseasons.com/sanfrancisco/art/podcast

Zahid Sardar is the Chronicle design editor. E-mail your ideas for Design Spotting to him at zsardar@sfchronicle.com.

 

 

The ANNOTICO Reports Can be Viewed (and are Archived) on:

Italia USA: http://www.ItaliaUSA.com [Formerly Italy at St Louis] (7 years)

Italia Mia: http://www.ItaliaMia.com (3 years)

Annotico Email: annotico@earthlink.net