Wednesday, February 06,

Italians, American, British Youth - Too Much Video Fun To Consider Women's Ticking Clocks?

The ANNOTICO Report

 

While Kate Muit thinks that Italian men stay at home with their mother; the British and Americans want to lead a life like an endless episode of Friends.. Nielsen Media Research surveyed American men aged 18 to 34 and found half of not-so-young men spend nearly three hours a day video gaming.

 

Muir, from a personal selfish standpoint, (and not touching on women's obsession with shopping) states:

Perhaps theres nothing to complain of about this man-teen era, unless youre a woman with a ticking biological clock, waiting for someone " anyone " to grow up. (Which means, give up your freedom,  become entirely selfless, put the woman on a pedestal, allow a woman to satisfy her "maternal instincts", and have assume all kind of unfun responsibilities, and being a provider) :)

As the academic Kay S. Hymowitz writes in the latest edition of City Journal,  the young man "lingers " happily" in a new hybrid state of semi-hormonal adolescence and responsible self-reliance.

Perhaps the man-teens retreat into a fantasy world of titans and totty merely reflects his lack of comfort in the real world, where daring, muscle and aggression (brutes and harassment) are no longer valued. (by who, and how did it get that way?) And how different is it from women slipping off into chick lit? If there is a crisis in traditional masculinity, perhaps the online game world provides a safe haven. Computer gaming offers a convenient escape from the domestic into the masculine, just as, last century, the gentlemens and working mens clubs did.

For Hymowitz she was talking about an "escape" from the wife/home. Muir is talking about guys reluctant to get into that "trap".  Yes, that does present a problem with women with "ticking clocks" .And the answer???? 

And maybe, they are being 25 cent psychologists, and should recognize that sometimes 'fun' is REALLY just "Fun"!!!!    Nothing more complicated.

The Dark Ages

From

At my college evening class last week, two intelligent, thirtysomething suited guys " solicitors or managers to judge from their e-mail addresses " were talking about their new Xbox 360s and what transcendent joy was to be had from them. I eavesdropped more attentively. Apparently, in Gears of War, the smallest details of the largest battles were crystal clear, in widescreen! Surely they were discussing their childrens computer games? Xboxes are toys, after all.

Further chat revealed the professional gentlemen were childless. The Xboxes were toys for very big boys indeed. Worried, I went unto Google and retrieved this trend for you: Nielsen Media Research surveyed American men aged 18 to 34 and found 48 per cent of them had used a games console recently, and on average, it was for 2 hours 43 minutes per day. Yes, half of not-so-young men spend nearly three hours a day gaming.

Can this be true? Are British chaps really spending their life outside work alone in their bedrooms or living rooms with games on 50in LCD TVs? I assumed that, after adolescence, young men put away childish things and played amateur football, got amusingly drunk, instigated punch-ups, watched Big Brother  or ineffectually pursued women. Yet here were men holding down serious careers by day, but infantalised by night in a virtual world.

I quizzed my sons, aged 10 and 13. "Are fathers playing these games alone, without their offspring as an excuse?" I asked. "Yes," they said. They buy them for their kids, then play them themselves." One banker dad they knew was always on Age of Empires  and Civilization. As for the Wiis in other peoples houses " well, you couldnt get the adults off them, they said. Particularly the golf.

Its worse than grown men building Hornby 00-gauge train sets in their attics, or constructing battles with painted toy soldiers. Only a few men did that, in secret, but now everyone is celebrating their inner geek.

Now, I recognise the amusement to be had strutting your stuff to Guitar Hero III  and I know whats in the Age of Empires, Second Life, World of Warcraft- type on-and-offline games, having been bored rigid over peoples shoulders, but what of the "mature"-rated video games? Ive heard of the rude ones, such as Leisure Suit Larry, where Larrys object is to divest himself of his leisure suit. Or the panting that goes on in the "Hot Coffee" patch in Grand Theft Auto.  But what of the solicitors and managers favourite game, Gears of War.?

Off to the Istillplaygames.com website. Fans of Gears of War write of the non-stop assault course: "The bayonet is dead " long live its replacement: the baby chainsaw." And: "The sounds of the Locusts crying out as your chainsaw rips through them is one of the most satisfying things Ive heard." Oh, yes. Look closely from now on at your solicitor and check for the madness in his red, screen-dry eyes.

Who knew that the generation who first became addicted to Pac-Man and Super Mario  would turn out to be boys who never grew up? Man-teens sitting before their kiddy consoles like huge manatees.

But the games addiction is only a symptom of the extended childhood of the 21st-century hominid. Marriage, families and children are being delayed for as long as possible, replaced by conspiratorial flatmates and microwaved gastropub ready meals. Italian men stay at home with their mother; the British and Americans want to lead a life like an endless episode of Friends.

Perhaps theres nothing to complain of about this man-teen era, unless youre a woman with a ticking biological clock, waiting for someone "anyone " to grow up. As the academic Kay S. Hymowitz writes in the latest edition of City Journal, the young man "lingers " happily " in a new hybrid state of semi-hormonal adolescence and responsible self-reliance. Decades in the unfolding, this limbo may not seem like news to many, but, in fact, it is to the early 21st century what adolescence was to the early 20th: a momentous sociological development of profound economic and cultural import."

Perhaps the man-teens retreat into a fantasy world of titans and totty merely reflects his lack of comfort in the real world, where daring, muscle and aggression are no longer valued. And how different is it from women slipping off into chick lit? If there is a crisis in traditional masculinity, perhaps the online game world provides a safe haven. Computer gaming offers a convenient escape from the domestic into the masculine, just as, last century, the gentlemens and working mens clubs did.

kate.muir@thetimes.co.uk

http://women.timesonline.co.uk/tol/life_and_style/women/the_way_we_live/article3304266.ece

 

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