Thanks to Anthony Ghezzo

Previously reported several months ago, when future plans were first unveiled.
Distribution of 'Mafia' is now imminent. 

I applaud the efforts of the Italian police. Hope the ban becomes a reality,
and would love to see Italy attempt to enforce such a ban throughout the EU.

The big question is, what can we in the US do to prepare for something that 
could rival the evil effects of  'The Sopranos'?? 

[This is reported in the Prague Business Journal because Illusion Softworks is
based in Brno, in the Czech Republic.]
==============================================   
ITALIAN POLICE POISED TO SHOOT DOWN COMPUTER GAME "MAFIA"

by Mr. Vladimir Kuchar
Prague Business Journal
18th Mar 2002

A computer game Mafia: City of Lost Heaven, developed by Brno-based Illusion 
Softworks, has raised the ire of the Italian police who say that it's nothing 
less than a manual for becoming a criminal.

Italian police are trying to ban the game, which Illusion Softworks is 
preparing for worldwide launch by the end of this month. President of the 
national anti-mafia police section Roberto Centaro told the national 
newspaper Il Giornale: "I'll do anything I can to ban the sale of the game in 
Italy. This is a proper instruction book for wannabe Mafiosi." 

Former interior minister Carlo Taormina said: "When it comes to Mafia, one 
simply cannot take it as a game. There's really nothing to joke about here."

The game, set in the 1930s takes place in Lost Heaven, a fictional American 
city loosely based on New York. It tells the story of a taxi driver who 
becomes a member of a mafia family. The cabbie enters the world of 
bootlegging, racketeering and bloody mafia infighting as depicted in the 
series of screenshots.

Although only the game's developers have had a chance to play the game so 
far, the problem in Italy arose from the headline on the packaging for the 
Italian market, which says: "The instruction manual for wannabe Mafiosi."

But the distributor of the game in Italy, the company Cidiverte, says that 
police are simply taking the game too seriously. "The video game is aimed at 
adults, who should be capable of distinguishing between reality and fiction," 
said Pietro Vago, head of the company. "We think that there has been an 
overreaction from the politicians." 

Mafia will hit U.K. stores at the end of March. "We are unaware of any 
problems internationally with the game, and we've got no issues with it 
whatsoever," said spokesman for Mafia's U.K. distributor Take 2.
Illusion Softworks expect the game to be an even bigger seller than its 
previous hit, Hidden & Dangerous, which sold over 400,000 copies.

As for the controversy, Illusion Softworks representatives in Brno shrugged 
it off. 
"Only someone who hasn't seen the game yet and doesn't know what it's all 
about can say that. Mafia isn't promotion or a manual—this is absolutely 
outlandish," said Daniel Vavra, the game's lead designer. Vavra also 
confirmed, that the slogan on the box that has drawn so much criticism was 
created by the local Italian distributor and that the international slogan 
for the game's packaging hadn't been decided upon. 

"I admit that the title of our game could be problematic in Italy. There is a 
strict embargo on the word 'Mafia.' We can easily rename the game, for 
example, to Cosa Nostra," said Petr Vochozka, CEO and co-owner of Illusion 
Softworks. 
But, he admitted, "Italian politicians are providing us with excellent 
advertising, surely worth millions of crowns." 

It's not the first time computer game developers have run into problems 
related to their products.

The game Return to Castle Wolfenstein, for example, faced a ban in Germany 
because it included Nazi symbols. The ban was avoided when the game 
developer, Activision, altered the symbols.
 
Czech game developer Bohemia Interactive Studios sold over a million copies 
of Operation Flashpoint, which depicts armed conflict at the end of the Cold 
War. It had to change the game for the German market because of tough 
regulations governing the depiction of violence, specifically blood, which 
had to be shown as green.